Senate Bill S4715A

2025-2026 Legislative Session

Relates to the period during which the empire state digital gaming tax credit may be claimed, criteria for such tax credit, and allowing a rollover of such credit

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Sponsored By

Current Bill Status - In Senate Committee Budget And Revenue Committee


  • Introduced
    • In Committee Assembly
    • In Committee Senate
    • On Floor Calendar Assembly
    • On Floor Calendar Senate
    • Passed Assembly
    • Passed Senate
  • Delivered to Governor
  • Signed By Governor

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Bill Amendments

co-Sponsors

2025-S4715 - Details

See Assembly Version of this Bill:
A3457
Current Committee:
Senate Budget And Revenue
Law Section:
Tax Law
Laws Affected:
Amd §§45, 210-B & 606, Tax L
Versions Introduced in 2023-2024 Legislative Session:
S6997, A7126

2025-S4715 - Summary

Extends the period during which the empire state digital gaming tax credit may be claimed to 01/01/2032; amends the eligibility criteria for game development companies by changing the yearly timeframe structure, lowering the dollar threshold per production, and removing the in-state cost incurred threshold to accurately fit current digital gaming industry models; allows unused credits to be rolled over to the following tax year.

2025-S4715 - Sponsor Memo

2025-S4715 - Bill Text download pdf

                             
                     S T A T E   O F   N E W   Y O R K
 ________________________________________________________________________
 
                                   4715
 
                        2025-2026 Regular Sessions
 
                             I N  S E N A T E
 
                             February 12, 2025
                                ___________
 
 Introduced  by  Sen.  FAHY  --  read twice and ordered printed, and when
   printed to be committed to the Committee on Budget and Revenue
 
 AN ACT to amend the tax law, in relation to the eligibility criteria for
   the digital gaming tax credit
 
   THE PEOPLE OF THE STATE OF NEW YORK, REPRESENTED IN SENATE AND  ASSEM-
 BLY, DO ENACT AS FOLLOWS:
 
   Section  1.  Subdivisions (b) and (c) of section 45 of the tax law, as
 added by section 1 of part OO of chapter 59 of the  laws  of  2022,  are
 amended to read as follows:
   (b)  Allocation of credit. The aggregate amount of tax credits allowed
 under this section, subdivision fifty-five of section two hundred  ten-B
 and  subsection  (nnn) of section six hundred six of this chapter in any
 taxable year shall be five million dollars. Such credit shall  be  allo-
 cated  by  the  department  of economic development in order of priority
 based upon the date of filing an application for allocation  of  digital
 gaming  media  production  credit  with  such office. AN APPLICANT SHALL
 SUBMIT AN ANNUAL APPLICATION WHICH SHALL INCLUDE ALL  QUALIFIED  DIGITAL
 GAMING  MEDIA PRODUCTIONS FOR THE TAXABLE YEAR ALONG WITH AN ESTIMATE OF
 THE DIGITAL GAMING  MEDIA  PRODUCTION  COSTS.  THE  APPLICATION  CAN  BE
 SUBMITTED  NO  EARLIER  THAN  NINETY  DAYS PRIOR TO THE FIRST DAY OF THE
 APPLICABLE TAXABLE YEAR.  If  the  total  amount  of  allocated  credits
 applied  for  in any particular year exceeds the aggregate amount of tax
 credits allowed for such year under this section, such excess  shall  be
 treated  as  having  been applied for on the first day of the subsequent
 taxable year.
   (c) Definitions. As used in this section:
   (1) "Qualified digital gaming media production" means: (i) a  website,
 the  digital media production costs of which are paid or incurred predo-
 minately in connection  with  (A)  video  simulation,  animation,  text,
 audio,  graphics  or similar gaming related property embodied in digital
 format, and (B) interactive features of  digital  gaming  (e.g.,  links,
 
  EXPLANATION--Matter in ITALICS (underscored) is new; matter in brackets
                       [ ] is old law to be omitted.
                                                            LBD06207-01-5
              

co-Sponsors

2025-S4715A (ACTIVE) - Details

See Assembly Version of this Bill:
A3457
Current Committee:
Senate Budget And Revenue
Law Section:
Tax Law
Laws Affected:
Amd §§45, 210-B & 606, Tax L
Versions Introduced in 2023-2024 Legislative Session:
S6997, A7126

2025-S4715A (ACTIVE) - Summary

Extends the period during which the empire state digital gaming tax credit may be claimed to 01/01/2032; amends the eligibility criteria for game development companies by changing the yearly timeframe structure, lowering the dollar threshold per production, and removing the in-state cost incurred threshold to accurately fit current digital gaming industry models; allows unused credits to be rolled over to the following tax year.

2025-S4715A (ACTIVE) - Sponsor Memo

2025-S4715A (ACTIVE) - Bill Text download pdf

                             
                     S T A T E   O F   N E W   Y O R K
 ________________________________________________________________________
 
                                  4715--A
 
                        2025-2026 Regular Sessions
 
                             I N  S E N A T E
 
                             February 12, 2025
                                ___________
 
 Introduced  by Sens. FAHY, COONEY -- read twice and ordered printed, and
   when printed to be committed to the Committee on Budget and Revenue --
   committee discharged, bill amended, ordered reprinted as  amended  and
   recommitted to said committee
 
 AN  ACT to amend the tax law, in relation to extending the period during
   which the empire state digital gaming media production tax credit  may
   be claimed, the eligibility criteria for such tax credit, and allowing
   unused allowable credits to be rolled over to the following tax year
 
   THE  PEOPLE OF THE STATE OF NEW YORK, REPRESENTED IN SENATE AND ASSEM-
 BLY, DO ENACT AS FOLLOWS:
 
   Section 1. Paragraph 1 of subdivision (a) and subdivisions (b) and (c)
 of section 45 of the tax law, as added by section 1 of part OO of  chap-
 ter 59 of the laws of 2022, are amended to read as follows:
   (1)  A  taxpayer  which  is  a  digital gaming media production entity
 engaged in qualified digital gaming media production, or who is  a  sole
 proprietor  of  or  a member of a partnership, which is a digital gaming
 media production  entity  engaged  in  qualified  digital  gaming  media
 production,  and is subject to tax under article nine-A or twenty-two of
 this chapter, shall be allowed a credit against such tax to be  computed
 as  provided  herein  for  taxable  years  beginning on or after January
 first, two thousand twenty-three and before January first, two  thousand
 [twenty-eight] THIRTY-TWO.
   (b)  Allocation of credit. The aggregate amount of tax credits allowed
 under this section, subdivision fifty-five of section two hundred  ten-B
 and  subsection  (nnn) of section six hundred six of this chapter in any
 taxable year shall be five million dollars. Such credit shall  be  allo-
 cated  by  the  department  of economic development in order of priority
 based upon the date of filing an application for allocation  of  digital
 gaming  media  production  credit  with  such office. AN APPLICANT SHALL
 SUBMIT AN ANNUAL APPLICATION WHICH SHALL INCLUDE ALL  QUALIFIED  DIGITAL
 GAMING  MEDIA PRODUCTIONS FOR THE TAXABLE YEAR ALONG WITH AN ESTIMATE OF
 
  EXPLANATION--Matter in ITALICS (underscored) is new; matter in brackets
                       [ ] is old law to be omitted.
                                                            LBD06207-05-5
              

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