Assembly Actions -
Lowercase Senate Actions - UPPERCASE |
|
---|---|
Mar 05, 2025 |
print number 4715a |
Mar 05, 2025 |
amend (t) and recommit to budget and revenue |
Feb 12, 2025 |
referred to budget and revenue |
Senate Bill S4715A
2025-2026 Legislative Session
Sponsored By
(D, WF) 46th Senate District
Current Bill Status - In Senate Committee Budget And Revenue Committee
- Introduced
-
- In Committee Assembly
- In Committee Senate
-
- On Floor Calendar Assembly
- On Floor Calendar Senate
-
- Passed Assembly
- Passed Senate
- Delivered to Governor
- Signed By Governor
Actions
Bill Amendments
co-Sponsors
(D, WF) 56th Senate District
2025-S4715 - Details
- See Assembly Version of this Bill:
- A3457
- Current Committee:
- Senate Budget And Revenue
- Law Section:
- Tax Law
- Laws Affected:
- Amd §§45, 210-B & 606, Tax L
- Versions Introduced in 2023-2024 Legislative Session:
-
S6997, A7126
2025-S4715 - Summary
Extends the period during which the empire state digital gaming tax credit may be claimed to 01/01/2032; amends the eligibility criteria for game development companies by changing the yearly timeframe structure, lowering the dollar threshold per production, and removing the in-state cost incurred threshold to accurately fit current digital gaming industry models; allows unused credits to be rolled over to the following tax year.
2025-S4715 - Sponsor Memo
BILL NUMBER: S4715 SPONSOR: FAHY TITLE OF BILL: An act to amend the tax law, in relation to the eligibility criteria for the digital gaming tax credit PURPOSE OF THE BILL: This bill would amend the Digital Gaming Media Production Credit by enhancing the eligibility criteria to the credit to better allow the New York gaming industry access to the incentives. SUMMARY OF SPECIFIC PROVISIONS: Section one amends the eligibility criteria for game development compa- nies by changing the yearly timeframe structure, lowering the dollar threshold per production and by removing the in-state cost incurred threshold to accurately fit current digital gaming industry models. Section 2 amends the credit by removing the annual single taxpayer cap
2025-S4715 - Bill Text download pdf
S T A T E O F N E W Y O R K ________________________________________________________________________ 4715 2025-2026 Regular Sessions I N S E N A T E February 12, 2025 ___________ Introduced by Sen. FAHY -- read twice and ordered printed, and when printed to be committed to the Committee on Budget and Revenue AN ACT to amend the tax law, in relation to the eligibility criteria for the digital gaming tax credit THE PEOPLE OF THE STATE OF NEW YORK, REPRESENTED IN SENATE AND ASSEM- BLY, DO ENACT AS FOLLOWS: Section 1. Subdivisions (b) and (c) of section 45 of the tax law, as added by section 1 of part OO of chapter 59 of the laws of 2022, are amended to read as follows: (b) Allocation of credit. The aggregate amount of tax credits allowed under this section, subdivision fifty-five of section two hundred ten-B and subsection (nnn) of section six hundred six of this chapter in any taxable year shall be five million dollars. Such credit shall be allo- cated by the department of economic development in order of priority based upon the date of filing an application for allocation of digital gaming media production credit with such office. AN APPLICANT SHALL SUBMIT AN ANNUAL APPLICATION WHICH SHALL INCLUDE ALL QUALIFIED DIGITAL GAMING MEDIA PRODUCTIONS FOR THE TAXABLE YEAR ALONG WITH AN ESTIMATE OF THE DIGITAL GAMING MEDIA PRODUCTION COSTS. THE APPLICATION CAN BE SUBMITTED NO EARLIER THAN NINETY DAYS PRIOR TO THE FIRST DAY OF THE APPLICABLE TAXABLE YEAR. If the total amount of allocated credits applied for in any particular year exceeds the aggregate amount of tax credits allowed for such year under this section, such excess shall be treated as having been applied for on the first day of the subsequent taxable year. (c) Definitions. As used in this section: (1) "Qualified digital gaming media production" means: (i) a website, the digital media production costs of which are paid or incurred predo- minately in connection with (A) video simulation, animation, text, audio, graphics or similar gaming related property embodied in digital format, and (B) interactive features of digital gaming (e.g., links, EXPLANATION--Matter in ITALICS (underscored) is new; matter in brackets [ ] is old law to be omitted. LBD06207-01-5
co-Sponsors
(D, WF) 56th Senate District
2025-S4715A (ACTIVE) - Details
- See Assembly Version of this Bill:
- A3457
- Current Committee:
- Senate Budget And Revenue
- Law Section:
- Tax Law
- Laws Affected:
- Amd §§45, 210-B & 606, Tax L
- Versions Introduced in 2023-2024 Legislative Session:
-
S6997, A7126
2025-S4715A (ACTIVE) - Summary
Extends the period during which the empire state digital gaming tax credit may be claimed to 01/01/2032; amends the eligibility criteria for game development companies by changing the yearly timeframe structure, lowering the dollar threshold per production, and removing the in-state cost incurred threshold to accurately fit current digital gaming industry models; allows unused credits to be rolled over to the following tax year.
2025-S4715A (ACTIVE) - Sponsor Memo
BILL NUMBER: S4715A SPONSOR: FAHY TITLE OF BILL: An act to amend the tax law, in relation to extending the period during which the empire state digital gaming media production tax credit may be claimed, the eligibility criteria for such tax credit, and allowing unused allowable credits to be rolled over to the following tax year PURPOSE OF THE BILL: This bill would amend the Digital Gaming Media Production Credit by allowing unused amounts of the credit to be used in future years and by enhancing the eligibility criteria to the credit to better allow the New York gaming industry access to the incentives. SUMMARY OF SPECIFIC PROVISIONS: Section one extends the credit to 2032 and amends the eligibility crite- ria for game development companies by changing the yearly timeframe structure, lowering the dollar threshold per production, removing the
2025-S4715A (ACTIVE) - Bill Text download pdf
S T A T E O F N E W Y O R K ________________________________________________________________________ 4715--A 2025-2026 Regular Sessions I N S E N A T E February 12, 2025 ___________ Introduced by Sens. FAHY, COONEY -- read twice and ordered printed, and when printed to be committed to the Committee on Budget and Revenue -- committee discharged, bill amended, ordered reprinted as amended and recommitted to said committee AN ACT to amend the tax law, in relation to extending the period during which the empire state digital gaming media production tax credit may be claimed, the eligibility criteria for such tax credit, and allowing unused allowable credits to be rolled over to the following tax year THE PEOPLE OF THE STATE OF NEW YORK, REPRESENTED IN SENATE AND ASSEM- BLY, DO ENACT AS FOLLOWS: Section 1. Paragraph 1 of subdivision (a) and subdivisions (b) and (c) of section 45 of the tax law, as added by section 1 of part OO of chap- ter 59 of the laws of 2022, are amended to read as follows: (1) A taxpayer which is a digital gaming media production entity engaged in qualified digital gaming media production, or who is a sole proprietor of or a member of a partnership, which is a digital gaming media production entity engaged in qualified digital gaming media production, and is subject to tax under article nine-A or twenty-two of this chapter, shall be allowed a credit against such tax to be computed as provided herein for taxable years beginning on or after January first, two thousand twenty-three and before January first, two thousand [twenty-eight] THIRTY-TWO. (b) Allocation of credit. The aggregate amount of tax credits allowed under this section, subdivision fifty-five of section two hundred ten-B and subsection (nnn) of section six hundred six of this chapter in any taxable year shall be five million dollars. Such credit shall be allo- cated by the department of economic development in order of priority based upon the date of filing an application for allocation of digital gaming media production credit with such office. AN APPLICANT SHALL SUBMIT AN ANNUAL APPLICATION WHICH SHALL INCLUDE ALL QUALIFIED DIGITAL GAMING MEDIA PRODUCTIONS FOR THE TAXABLE YEAR ALONG WITH AN ESTIMATE OF EXPLANATION--Matter in ITALICS (underscored) is new; matter in brackets [ ] is old law to be omitted. LBD06207-05-5
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