Assembly Bill A3457A

2025-2026 Legislative Session

Relates to the period during which the empire state digital gaming tax credit may be claimed, criteria for such tax credit, and allowing a rollover of such credit

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Current Bill Status - In Assembly Committee


  • Introduced
    • In Committee Assembly
    • In Committee Senate
    • On Floor Calendar Assembly
    • On Floor Calendar Senate
    • Passed Assembly
    • Passed Senate
  • Delivered to Governor
  • Signed By Governor

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Bill Amendments

co-Sponsors

multi-Sponsors

2025-A3457 - Details

See Senate Version of this Bill:
S4715
Current Committee:
Assembly Ways And Means
Law Section:
Tax Law
Laws Affected:
Amd §§45, 210-B & 606, Tax L
Versions Introduced in 2023-2024 Legislative Session:
A7126, S6997

2025-A3457 - Summary

Extends the period during which the empire state digital gaming tax credit may be claimed to 01/01/2032; amends the eligibility criteria for game development companies by changing the yearly timeframe structure, lowering the dollar threshold per production, and removing the in-state cost incurred threshold to accurately fit current digital gaming industry models; allows unused credits to be rolled over to the following tax year.

2025-A3457 - Bill Text download pdf

                             
                     S T A T E   O F   N E W   Y O R K
 ________________________________________________________________________
 
                                   3457
 
                        2025-2026 Regular Sessions
 
                           I N  A S S E M B L Y
 
                             January 27, 2025
                                ___________
 
 Introduced  by  M.  of A. McDONALD, SEAWRIGHT, LUNSFORD, STIRPE, TAYLOR,
   BRABENEC, SLATER,  BLUMENCRANZ,  BRONSON,  BICHOTTE HERMELYN,  DAVILA,
   SIMPSON  --  Multi-Sponsored by -- M. of A. LEVENBERG -- read once and
   referred to the Committee on Ways and Means
 
 AN ACT to amend the tax law, in relation to the eligibility criteria for
   the digital gaming tax credit
 
   THE PEOPLE OF THE STATE OF NEW YORK, REPRESENTED IN SENATE AND  ASSEM-
 BLY, DO ENACT AS FOLLOWS:
 
   Section  1. Paragraph 1 of subdivision (a) and subdivision (b) and (c)
 of section 45 of the tax law, as added by section 1 of part OO of  chap-
 ter 59 of the laws of 2022, are amended to read as follows:
   (1)  A  taxpayer  which  is  a  digital gaming media production entity
 engaged in qualified digital gaming media production, or who is  a  sole
 proprietor  of  or  a member of a partnership, which is a digital gaming
 media production  entity  engaged  in  qualified  digital  gaming  media
 production,  and is subject to tax under article nine-A or twenty-two of
 this chapter, shall be allowed a credit against such tax to be  computed
 as  provided  herein  for  taxable  years  beginning on or after January
 first, two thousand twenty-three and before January first, two  thousand
 [twenty-eight] THIRTY-TWO.
   (b)  Allocation of credit. The aggregate amount of tax credits allowed
 under this section, subdivision fifty-five of section two hundred  ten-B
 and  subsection  (nnn) of section six hundred six of this chapter in any
 taxable year shall be [five] ONE HUNDRED million  dollars.  Such  credit
 shall be allocated by the department of economic development in order of
 priority  based upon the date of filing an application for allocation of
 digital gaming media production credit with such  office.  AN  APPLICANT
 SHALL  SUBMIT  AN  ANNUAL  APPLICATION WHICH SHALL INCLUDE ALL QUALIFIED
 DIGITAL GAMING MEDIA PRODUCTIONS FOR THE  TAXABLE  YEAR  ALONG  WITH  AN
 ESTIMATE  OF  THE DIGITAL GAMING MEDIA PRODUCTION COSTS. THE APPLICATION
 CAN BE SUBMITTED NO EARLIER THAN NINETY DAYS PRIOR TO THE FIRST  DAY  OF
 
  EXPLANATION--Matter in ITALICS (underscored) is new; matter in brackets
                       [ ] is old law to be omitted.
                                                            LBD06207-02-5
              

co-Sponsors

multi-Sponsors

2025-A3457A (ACTIVE) - Details

See Senate Version of this Bill:
S4715
Current Committee:
Assembly Ways And Means
Law Section:
Tax Law
Laws Affected:
Amd §§45, 210-B & 606, Tax L
Versions Introduced in 2023-2024 Legislative Session:
A7126, S6997

2025-A3457A (ACTIVE) - Summary

Extends the period during which the empire state digital gaming tax credit may be claimed to 01/01/2032; amends the eligibility criteria for game development companies by changing the yearly timeframe structure, lowering the dollar threshold per production, and removing the in-state cost incurred threshold to accurately fit current digital gaming industry models; allows unused credits to be rolled over to the following tax year.

2025-A3457A (ACTIVE) - Bill Text download pdf

                             
                     S T A T E   O F   N E W   Y O R K
 ________________________________________________________________________
 
                                  3457--A
 
                        2025-2026 Regular Sessions
 
                           I N  A S S E M B L Y
 
                             January 27, 2025
                                ___________
 
 Introduced  by  M.  of A. McDONALD, SEAWRIGHT, LUNSFORD, STIRPE, TAYLOR,
   BRABENEC, SLATER,  BLUMENCRANZ,  BRONSON,  BICHOTTE HERMELYN,  DAVILA,
   SIMPSON,  WOERNER,  BERGER -- Multi-Sponsored by -- M. of A. LEVENBERG
   -- read once and referred to  the  Committee  on  Ways  and  Means  --
   committee  discharged,  bill amended, ordered reprinted as amended and
   recommitted to said committee
 
 AN ACT to amend the tax law, in relation to extending the period  during
   which  the empire state digital gaming media production tax credit may
   be claimed, the eligibility criteria for such tax credit, and allowing
   unused allowable credits to be rolled over to the following tax year
 
   THE PEOPLE OF THE STATE OF NEW YORK, REPRESENTED IN SENATE AND  ASSEM-
 BLY, DO ENACT AS FOLLOWS:
 
   Section 1. Paragraph 1 of subdivision (a) and subdivisions (b) and (c)
 of  section 45 of the tax law, as added by section 1 of part OO of chap-
 ter 59 of the laws of 2022, are amended to read as follows:
   (1) A taxpayer which is  a  digital  gaming  media  production  entity
 engaged  in  qualified digital gaming media production, or who is a sole
 proprietor of or a member of a partnership, which is  a  digital  gaming
 media  production  entity  engaged  in  qualified  digital  gaming media
 production, and is subject to tax under article nine-A or twenty-two  of
 this  chapter, shall be allowed a credit against such tax to be computed
 as provided herein for taxable  years  beginning  on  or  after  January
 first,  two thousand twenty-three and before January first, two thousand
 [twenty-eight] THIRTY-TWO.
   (b) Allocation of credit. The aggregate amount of tax credits  allowed
 under  this section, subdivision fifty-five of section two hundred ten-B
 and subsection (nnn) of section six hundred six of this chapter  in  any
 taxable  year  shall be five million dollars. Such credit shall be allo-
 cated by the department of economic development  in  order  of  priority
 based  upon  the date of filing an application for allocation of digital
 gaming media production credit with  such  office.  AN  APPLICANT  SHALL
 
  EXPLANATION--Matter in ITALICS (underscored) is new; matter in brackets
                       [ ] is old law to be omitted.
                                                            LBD06207-06-5
              

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