Assembly Bill A3457

2025-2026 Legislative Session

Relates to the eligibility criteria for the digital gaming tax credit

download bill text pdf

Sponsored By

Current Bill Status - In Assembly Committee


  • Introduced
    • In Committee Assembly
    • In Committee Senate
    • On Floor Calendar Assembly
    • On Floor Calendar Senate
    • Passed Assembly
    • Passed Senate
  • Delivered to Governor
  • Signed By Governor

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2025-A3457 (ACTIVE) - Details

Current Committee:
Assembly Ways And Means
Law Section:
Tax Law
Laws Affected:
Amd §§45, 210-b & 606, Tax L
Versions Introduced in 2023-2024 Legislative Session:
A7126

2025-A3457 (ACTIVE) - Summary

Amends the eligibility criteria for game development companies by changing the yearly timeframe structure, lowering the dollar threshold per production, by removing the in-state cost incurred threshold to accurately fit current digital gaming industry models, increasing the amount of the tax credit and extending the time in which to claim the credit.

2025-A3457 (ACTIVE) - Bill Text download pdf

                             
                     S T A T E   O F   N E W   Y O R K
 ________________________________________________________________________
 
                                   3457
 
                        2025-2026 Regular Sessions
 
                           I N  A S S E M B L Y
 
                             January 27, 2025
                                ___________
 
 Introduced  by  M.  of A. McDONALD, SEAWRIGHT, LUNSFORD, STIRPE, TAYLOR,
   BRABENEC, SLATER,  BLUMENCRANZ,  BRONSON,  BICHOTTE HERMELYN,  DAVILA,
   SIMPSON  --  Multi-Sponsored by -- M. of A. LEVENBERG -- read once and
   referred to the Committee on Ways and Means
 
 AN ACT to amend the tax law, in relation to the eligibility criteria for
   the digital gaming tax credit
 
   THE PEOPLE OF THE STATE OF NEW YORK, REPRESENTED IN SENATE AND  ASSEM-
 BLY, DO ENACT AS FOLLOWS:
 
   Section  1. Paragraph 1 of subdivision (a) and subdivision (b) and (c)
 of section 45 of the tax law, as added by section 1 of part OO of  chap-
 ter 59 of the laws of 2022, are amended to read as follows:
   (1)  A  taxpayer  which  is  a  digital gaming media production entity
 engaged in qualified digital gaming media production, or who is  a  sole
 proprietor  of  or  a member of a partnership, which is a digital gaming
 media production  entity  engaged  in  qualified  digital  gaming  media
 production,  and is subject to tax under article nine-A or twenty-two of
 this chapter, shall be allowed a credit against such tax to be  computed
 as  provided  herein  for  taxable  years  beginning on or after January
 first, two thousand twenty-three and before January first, two  thousand
 [twenty-eight] THIRTY-TWO.
   (b)  Allocation of credit. The aggregate amount of tax credits allowed
 under this section, subdivision fifty-five of section two hundred  ten-B
 and  subsection  (nnn) of section six hundred six of this chapter in any
 taxable year shall be [five] ONE HUNDRED million  dollars.  Such  credit
 shall be allocated by the department of economic development in order of
 priority  based upon the date of filing an application for allocation of
 digital gaming media production credit with such  office.  AN  APPLICANT
 SHALL  SUBMIT  AN  ANNUAL  APPLICATION WHICH SHALL INCLUDE ALL QUALIFIED
 DIGITAL GAMING MEDIA PRODUCTIONS FOR THE  TAXABLE  YEAR  ALONG  WITH  AN
 ESTIMATE  OF  THE DIGITAL GAMING MEDIA PRODUCTION COSTS. THE APPLICATION
 CAN BE SUBMITTED NO EARLIER THAN NINETY DAYS PRIOR TO THE FIRST  DAY  OF
 
  EXPLANATION--Matter in ITALICS (underscored) is new; matter in brackets
                       [ ] is old law to be omitted.
                                                            LBD06207-02-5
              

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